The Toolbar

The top control strip for table-level actions such as adding pieces, sharing the session, managing trash, and ending the game.

The toolbar is a rounded strip that floats at the top center of the session screen. It collects session-level actions that apply to the table as a whole rather than to individual pieces.

The toolbar showing buttons from left to right: Add, Share, Resources, Trash with a count badge of one, Save Table Configuration, Sequences, Notes, Performance Profiler, and End Game

The toolbar only appears once the session is joined and you are allowed to manipulate the table. Some buttons are conditional on your permissions or on the state of the session, so the toolbar may show fewer buttons than pictured above.

Buttons

Add

The plus button opens the Entity Browser centered on your current view so you can add a new piece, space, or annotation to the table. The button is also bound to the keyboard shortcut A. Requires Table Content Management access.

Share

The share button copies the play session URL to your clipboard and shows a confirmation toast. Anyone you paste the link to can follow it to join the same session.

Resources

The book button opens the Resources panel, which shows the rulebooks, links, and other resources attached to the underlying game. This button is only shown when the game has at least one resource.

Trash

The trash button opens the Trash modal, which lists every piece, space, or annotation that has been removed from the table. From there you can restore items or empty the trash. The newest items come first; on a table with a very full trash the modal shows the newest 200 of each kind, and Show older items loads more. A count badge on the button shows how many items are currently in the trash, up to 99, and "99+" past that. Requires Table Content Management access. Emptying the trash deletes everything in it for good, the moment you confirm: the trash reads empty at once, and nothing that was in it can be restored or brought back by undo. A deck, bag or sleeve goes with everything inside it, and restoring it brings back exactly what went to the trash with it. A card or sleeve trashed on its own out of a deck leaves the deck as it goes: the deck no longer counts it (and is used up if it was its last card), restoring the deck later does not bring that card back, and the card is restored on its own. It lands loose on the table, turned the way the deck was, and remembers the deck it came from: if that deck has since been used up, stacking the card with others brings the deck back, with its name and rules. A piece trashed on its own out of a bag, a deck or sleeve included, leaves the bag the same way: restoring the bag later does not bring it back, and the piece is restored on its own, with whatever it held. Undo and redo keep working as usual: anything they put back into the trash afterwards goes in as newly trashed, and stays until you empty the trash again.

Save Table Configuration

The save button captures the current state of the table as a reusable table configuration under the game. It prompts you for a name, with a default that auto-increments against any existing configurations. While the save is being started the icon becomes a spinner and the button is disabled; the table is then covered with a progress bar until it has been copied (see Saving a table configuration). This button is only shown when you have edit access to the underlying game.

Sequences

The list button opens the Sequences panel, where you create and manage automated sequences of gameplay actions. If any sequence runs ended in an error, a count badge on the button shows how many.

Notes

The pencil-and-paper button opens the Session Notebook, a shared notepad where all seated players can capture observations during play. The button highlights when the notebook is open.

Performance Profiler

The gauge button is an admin-only control that opens a menu for starting and stopping a performance profiler and copying a report to the clipboard. While profiling is active the button pulses red. This button is only shown to users with admin access.

End Game and Leave Game

The sign-out button on the far right is the way out, and which way out depends on who you are.

The host sees End Game. It ends the entire play session for every participant. After a confirmation dialog the session is marked read-only and eventually deleted, and any playtest record attached to the session opens for review.

Everyone else sees Leave Game. It removes only you from the session, and the game carries on without you. It is the same action as Leave Game in your own entry in the Players Panel.

The same dialog offers Reset Table to the host, which sets the table up again from its table configuration with everyone still in their seats. When the session's replay is kept (every session of a game whose owner is on a Pro plan), a reset ends the session first, keeping its replay and its run in the Design Journal, and play goes on in a new session at the same table link. Everyone at the table moves to the new session on their own.

Ending a session is irreversible for everyone at the table, which is why it belongs to the host: a player who read the old shared button as a way to leave ended a live playtest for the whole group. A table nobody is using still closes itself after an hour of inactivity, so a session whose host has gone does not stay open forever.

The icon becomes a spinner while the request is in flight. A spectator watching without a seat has no chair to release, so the button is not shown to them.