Compared to Tabletop Simulator

How Playtest Parlor compares to Tabletop Simulator for board game playtesting.

Tabletop Simulator (TTS) is a physics sandbox for playing games digitally. Playtest Parlor is a playtesting platform for developing games. Both put pieces on a virtual table, but they are built for different jobs.

If you are a game designer who needs to get a prototype in front of players and learn what to change, here is how the two compare.

Getting testers to the table

Playtest ParlorTabletop Simulator
InstallNone -- opens in a browserSteam + TTS install required
Cost for testersFree$20 per person
Account requiredNo -- guest join via linkSteam account required
Time to first playUnder 60 seconds10+ minutes
Mobile supportYesNo
Max players16 + spectators10 + spectator seats

For a game designer trying to get six people to test a prototype on a Tuesday night, every barrier matters. TTS requires each tester to own a $20 game, install Steam, install TTS, learn the controls, and connect via Steam friends list. Playtest Parlor requires a browser.

Playtesting tools

FeaturePlaytest ParlorTabletop Simulator
Live MarkupDraw and write directly on any componentVector paint tool on table surface
Playtest recordsStructured session records with outcomes and notesNot available
Post-session surveysBuilt-in feedback forms for fun, clarity, pace, balanceNot available
Session replayFull timeline playback with scrubbingNot available
Marked momentsTimestamped in-game note-taking tagged to eventsNot available
Event loggingEvery action recorded with timestamp and actorNot available
Game resourcesAttach rules PDFs, videos, and links to sessionsTablet objects for PDFs and in-game browser
Session notebookRich notes with event tagging and categoriesBasic shared notebook
Playtest analyticsSession duration, action frequency, component heatmaps, cross-session trendsNot available

Playtest Parlor was purpose-built for the playtest workflow: play, capture feedback, review, iterate. TTS does not have structured playtesting features.

Physics and 3D

Playtest ParlorTabletop Simulator
Physics engineNo physics simulationFull rigid-body physics -- throw, flick, and stack
3D environmentsTop-down table view onlyFull 3D with camera controls and skyboxes
3D rendered pieces3D tokens, pawns, and dice3D models and components
Dice rollingSeeded RNG for reproducible resultsPhysics-based rolling
Fog of warNot available (uses screens and hidden areas instead)Built-in fog of war system

Playtest Parlor is a top-down table view because that is what a real table looks like. TTS provides a full 3D sandbox with physics, which is great for immersion but not something you need when iterating on a prototype.

Table and visual tools

Playtest ParlorTabletop Simulator
Custom table backgroundsUpload images with fill, fit, tile, and center optionsCustom table images
Measure toolPoint-to-point measurement in configurable unitsBasic ruler
Shaped tilesArbitrary shapes via SVG paths with accurate hit detectionPNG-shaped custom tiles
Freehand annotationsDraw on the table surface with persistent, movable strokesVector paint tool
Component shapesRectangle, hex, circle, and custom SVGRectangle, circle, and PNG-shaped

Both platforms let you customize the table surface, draw on it, and use non-rectangular tiles. Playtest Parlor uses SVG paths for vector-accurate hit detection; TTS uses PNG-shaped custom tiles.

Automation

Playtest ParlorTabletop Simulator
ApproachVisual sequence builder, no codeLua scripting
Flexibility38+ built-in step typesFull programming language -- unlimited flexibility
CountersBuilt-in componentCounter objects available
TimersBuilt-in componentTimer objects available
SpinnersBuilt-in componentNot available
Action buttonsBuilt-in componentScriptable UI buttons
Reactive triggersVisual event triggersRequires scripting event callbacks

Playtest Parlor offers a visual builder that any game designer can use without writing code. TTS uses Lua, which is more flexible for programmers but excludes designers who do not code. Both platforms offer counters, timers, and action buttons, but Playtest Parlor also provides spinners and a no-code sequence builder for reactive triggers and conditional logic.

Networking and reliability

Playtest ParlorTabletop Simulator
ArchitectureServer-authoritativePeer-to-peer (Steam)
Host disconnectsGame continues, host reconnectsGame ends for everyone
Dedicated serversYesNo
State persistenceServer-backedHost's machine only

TTS uses peer-to-peer networking through Steam. If the host's internet drops or their machine crashes, the session ends for every player. Playtest Parlor runs on persistent servers. The host can close their laptop and come back later.

Asset management

Playtest ParlorTabletop Simulator
Image hostingManaged -- upload or import from TGCSteam Cloud hosting
ReliabilityPermanentSteam Cloud backed
OptimizationChecksums, deduplication, sprite sheets, thumbnailsNone
Import pipelineThe Game Crafter integration + manual uploadManual upload
3D modelsImport custom 3D modelsImport custom 3D models

Both platforms offer managed image hosting. Playtest Parlor additionally provides automatic optimization (checksums, deduplication, sprite sheets, thumbnails) and a direct import pipeline from The Game Crafter.

Game development workflow

Playtest ParlorTabletop Simulator
CollaborationMultiple designers, real-time sync, permissionsLimited real-time collaboration via shared table
SharingCollaborative game definitionsShare files manually
Version trackingImport revision historyNone
UndoFull undo/redo with checkpoint snapshots + trash recoveryLimited move undo
Player presenceColored presence glows and grab indicatorsPlayer color indicators
Community sharingNot a distribution platformSteam Workshop for publishing and discovering games

Playtest Parlor has collaborative game definitions with permissions, real-time sync, and revision tracking. TTS stores games as save files, but has Steam Workshop for sharing finished games with the community.

Communication

Playtest ParlorTabletop Simulator
ApproachDiscord integrationBuilt-in voice and text chat
Voice qualityDiscord-gradeBasic
Setup requiredRequires DiscordNothing extra -- built in
Mobile accessDiscord mobile appNot available
Persistent historyDiscord channelsLimited -- chat log saved with game state
Screen sharingDiscordNot available

Playtest Parlor integrates with Discord rather than building its own comms. This gives you better voice quality, mobile access, and persistent history, but it does mean your players need Discord.

Pricing

Playtest ParlorTabletop Simulator
ModelSubscription-based (pricing announced no later than May 15, 2026)One-time $20 purchase
Free to playYes -- testers play free$20 per person
AdsNo adsNo ads

TTS requires a one-time $20 purchase per player. Playtest Parlor will be subscription-based for game creators, but testers always play free.

The bottom line

TTS is a great sandbox for playing games digitally -- it has physics, 3D, Lua scripting, and a large community via Steam Workshop. Playtest Parlor is a purpose-built tool for developing games. If your job is to get a prototype tested, capture what happened, and iterate on the design, Playtest Parlor was built for that job.