Compared to Screentop.gg

How Playtest Parlor compares to Screentop.gg for board game playtesting.

Screentop.gg is a browser-based virtual tabletop for creating and playing tabletop games online. Playtest Parlor is a playtesting platform for developing games. Both run in the browser and support custom game creation, but they serve different depths of the playtesting workflow.

If you are a game designer who needs to prototype, playtest, and iterate, here is how the two compare.

Getting testers to the table

Playtest ParlorScreentop.gg
InstallNone -- opens in a browserNone -- opens in a browser
Cost for testersFreeFree
Account requiredNo -- guest join via linkNo -- join via room link
Time to first playUnder 60 secondsUnder 60 seconds
Mobile supportTouch-first designFunctional but keyboard-centric -- has a learning curve on touch devices
Spectator supportDedicated spectator modeView any game without logging in
Max players16 + spectatorsNot documented

Both platforms nail the zero-install, zero-cost tester experience. Neither requires players to buy anything or install anything. Both support spectators well -- Screentop lets anyone view a game without even logging in. The difference shows up on mobile: Playtest Parlor is built touch-first, while Screentop's keyboard-centric controls (Q/E for rotation, number keys for screen switching) require a learning curve on phones and tablets, though experienced users can play complex games effectively.

Playtesting tools

FeaturePlaytest ParlorScreentop.gg
Live MarkupDraw and write directly on any componentNot available
Playtest recordsStructured session records with outcomes and notesNot available
Post-session surveysBuilt-in feedback forms for fun, clarity, pace, balanceNot available
Session replayFull timeline playback with scrubbingNot available
Marked momentsTimestamped in-game note-taking tagged to eventsNot available
Event loggingEvery action recorded with timestamp and actorNot available
Game resourcesAttach rules PDFs, videos, and links to sessionsNot available
Session notebookRich notes with event tagging and categoriesNot available
Playtest analyticsSession duration, action frequency, component heatmaps, cross-session trendsNot available

This is the widest gap between the two platforms. Screentop is a sandbox for playing games. Playtest Parlor is a tool for developing games. None of the structured playtesting features -- session records, surveys, replay, analytics -- exist in Screentop because it was not built for that workflow.

Game components

Playtest ParlorScreentop.gg
Tiles/cardsMulti-face with SVG shapes, sleeves, and annotationsDouble-sided with sprite sheet variants
Stacks/decksFull deck operations with visual spread optionsContainers with dropzone stacking
Dice3D rendered with seeded RNGRandomizer component
CountersBuilt-in componentBuilt-in component
TimersBuilt-in componentNot available
SpinnersBuilt-in componentNot available
Action buttonsBuilt-in componentNot available
SVG-shaped tilesArbitrary shapes via SVG paths with accurate hit detectionSVG-coded shapes with color and corner radius
Bags and bowlsBuilt-in componentEmulated via containers
CoinsBuilt-in componentCircular tokens or d2 dice
3D tokens and pawns3D rendered tokens2D only
Component shapesRectangle, hex, circle, and custom SVGPolygon (by side count) and SVG path
Multiple screensPer-seat screens with visibility controlUp to 9 switchable screens via keyboard

Both platforms support the core components -- tiles, decks, dice, and counters. Screentop can also emulate bags and bowls via containers, and coins via circular tokens. Playtest Parlor goes further with timers, spinners, action buttons, sleeves, and 3D-rendered tokens. Screentop is strictly 2D.

Automation

Playtest ParlorScreentop.gg
ApproachVisual sequence builder, no codeNo runtime automation
Step types38+ built-in step typesNone
Reactive triggersVisual event triggersNot available
Bulk editingBulk operations in game editorRequires learning a built-in programming language

Screentop has no runtime automation at all -- no scripting, no sequences, no triggers. Players must manually enforce all game rules. Playtest Parlor provides a visual sequence builder with 38+ step types that any designer can use without writing code. Screentop does have a bulk editing system for authoring, but it requires learning a proprietary programming language rather than using a standard format.

Asset management

Playtest ParlorScreentop.gg
Image hostingManaged -- upload or import from TGCManaged -- upload and divide into sprite sheets
StorageGenerous per-game limits32 MB free, 64 MB at $10/mo, 256 MB at Studio tier
Max image sizeHigh resolution support4096x4096 pixel cap
OptimizationChecksums, deduplication, sprite sheets, thumbnailsBasic sprite sheet division
Upload optionsIndividual images, sprite sheets, or The Game Crafter importIndividual images or sprite sheets -- but no batch upload to a stack
Asset updatesRe-import updates all instancesReplace image updates all instances
3D modelsImport custom 3D modelsNot supported -- 2D only

Both platforms manage assets directly (no self-hosting required). Screentop supports individual image uploads and sprite sheets, but adding images one at a time to a deck is tedious -- there is no way to batch-upload multiple card faces into a single stack. Playtest Parlor supports individual uploads, sprite sheets, batch upload to stacks, and direct import from The Game Crafter. Storage caps on Screentop are tight, especially on the free tier where 32 MB per game can fill up fast with high-resolution art.

Game development workflow

Playtest ParlorScreentop.gg
CollaborationMultiple designers, real-time sync, permissionsCollaborative editing (Pro tier, $10/mo)
Version trackingImport revision historyRevision history (Pro tier)
UndoFull undo/redo with checkpoint snapshots + trash recoveryNot documented
Player presenceColored presence glows and grab indicatorsBasic presence indicators
Edit/Play separationEdit mode in game definitionEdit Mode and Play Mode with room instances
Designer/tester rolesRole-based permissionsDesigner/tester roles (Pro tier)
Private playtestingBuilt-inPro tier ($10/mo)
Game limitNo artificial game limit3 games on free tier, 20 on Pro

Screentop's Edit Mode / Play Mode separation is a solid design -- edits to the template do not affect running rooms. However, collaboration, revision history, designer/tester roles, and private playtesting are all gated behind the $10/month Pro tier. Playtest Parlor includes these in its core experience.

Networking and reliability

Playtest ParlorScreentop.gg
ArchitectureServer-authoritativeServer-based (WebSocket)
Host disconnectsGame continues, host reconnectsNot documented
State persistenceServer-backedServer-backed (rooms persist)

Both platforms are server-based, which is a significant advantage over peer-to-peer tools like Tabletop Simulator. Playtest Parlor explicitly guarantees that games survive host disconnection.

Table and visual tools

Playtest ParlorScreentop.gg
Custom table backgroundsUpload images with fill, fit, tile, and center optionsApply a graphic to the table surface
Measure toolPoint-to-point measurement in configurable unitsNot available
Freehand annotationsDraw on the table surface with persistent, movable strokesNot available
Snap-to-pointSpaces define snap points, grids, and spatial layoutsDropzones with anchor points, lines, and grids
Hex grid supportBuilt-in hex gridHex grids via anchor exports

Both platforms support snap-to-point spatial placement and custom table backgrounds. Playtest Parlor additionally offers measurement tools, freehand annotations, and more table background layout options.

Pricing

Playtest ParlorScreentop.gg
Free tierFree to create and playFree -- 3 games, 32 MB/game
Paid tierSubscription plans$10/mo -- 20 games, 64 MB/game, collaboration
Studio tierN/ACustom pricing -- unlimited games, 256 MB/game, digital sales

Screentop's free tier limits you to 3 games with 32 MB of storage each. Core features like component creation, game hosting, and multiplayer are available on the free tier. The Pro tier at $10/month unlocks collaboration, revision history, and more games but still caps storage at 64 MB. Playtest Parlor does not gate core workflow features behind a paywall.

Communication

Playtest ParlorScreentop.gg
ApproachDiscord integrationNo built-in communication
VoiceDiscord-grade voiceNot available
Text chatDiscord channelsNot available
Persistent historyDiscord channelsNot available

Screentop has no built-in communication tools. Players need to arrange their own voice or text chat externally. Playtest Parlor integrates with Discord for voice, text, and persistent session history.

Platform status

Playtest ParlorScreentop.gg
Active developmentYesUncertain -- last public update was November 2022
CommunityGrowingSmall, unclear activity level
Game libraryNot a distribution platformPublic game library with community-contributed titles

Screentop has a public game library where users can browse and play community-created games. However, the platform's development status is uncertain -- the last public social media activity was in November 2022. The site remains online and functional, but the lack of visible updates raises questions about long-term viability. Playtest Parlor is actively developed.

Where Screentop has an edge

Screentop has a public game library for browsing and playing community-created games, which Playtest Parlor does not offer since it focuses on game development rather than game distribution.

The bottom line

Screentop and Playtest Parlor share the same starting point -- browser-based, no install, free for players. From there they diverge. Screentop is a lightweight sandbox for playing tabletop games online. Playtest Parlor is a full playtesting platform for developing them. If you need structured feedback capture, session replay, analytics, no-code automation, and a workflow built around iteration, Playtest Parlor was designed for that job. If you need a simple, free sandbox to push pieces around a table, Screentop can do that -- though its uncertain development status is worth considering.