What a tile is
A tile is the canonical single-piece unit for flat components. Cards, stand-alone tiles, and imported two-sided pieces all resolve to tile behavior.
How the system uses tiles
- a tile can exist by itself on the table
- a tile can be grouped into a stack
- a tile carries face-oriented presentation and dimensions
- a tile is the base piece type behind common play actions such as place, flip, drag, and inspect
Typical examples
- a standard playing card after it is drawn from a stack
- a blank tile placed directly on the table
- an imported custom tile from a component source