Tile

A single face-based piece that can stand alone or belong to a stack.

What a tile is

A tile is the canonical single-piece unit for flat components. Cards, stand-alone tiles, and imported two-sided pieces all resolve to tile behavior.

How the system uses tiles

  • a tile can exist by itself on the table
  • a tile can be grouped into a stack
  • a tile carries face-oriented presentation and dimensions
  • a tile is the base piece type behind common play actions such as place, flip, drag, and inspect

Typical examples

  • a standard playing card after it is drawn from a stack
  • a blank tile placed directly on the table
  • an imported custom tile from a component source