What this category covers
Dice are pieces whose main job is producing values through randomization.
How the system uses dice
- dice participate in roll-style actions
- die kinds control how values are generated and displayed
- standard and imported dice are normalized into the same die runtime family
Reading a total
Select any dice on the table and their total appears in a floating readout just above them. Drag a marquee across a handful of dice and you get the sum without leaning in to read each face, which is the whole point on a phone or a shared screen. A single selected die gets the same readout.
The total is taken from what each face actually says, not from a hidden number. A die whose faces read Heads and Tails, or Sword and Shield, has no numeric face, so it is left out of the sum and counted separately in the readout as "unnumbered". Nothing is silently dropped: if you select four dice and two coins, the readout tells you it summed four of them.
While dice are still rolling the readout says "Rolling" instead of a total, so a roll is never spoiled before it lands. The moment the last die settles, the total appears, and it updates live if anyone rerolls.