What pieces are
Pieces are the main interactive game objects on the table. They carry the actual playable state of a game: faces, stack order, token geometry, die results, counters, timers, and container contents.
How the system uses pieces
The system uses pieces as the highest-interaction entity family:
- pieces can be moved, copied, rotated, locked, and deleted
- many piece kinds have kind-specific actions such as draw, deal, shuffle, roll, count, or dispense
- pieces are rendered in the
piecestable band above spaces and annotations - imported components are normalized into piece behavior instead of running as a separate entity system