Pieces

Pieces are the gameplay objects players move, inspect, roll, draw, dispense, and manipulate during a session.

What pieces are

Pieces are the main interactive game objects on the table. They carry the actual playable state of a game: faces, stack order, token geometry, die results, counters, timers, and container contents.

How the system uses pieces

The system uses pieces as the highest-interaction entity family:

  • pieces can be moved, copied, rotated, locked, and deleted
  • many piece kinds have kind-specific actions such as draw, deal, shuffle, roll, count, or dispense
  • pieces are rendered in the pieces table band above spaces and annotations
  • imported components are normalized into piece behavior instead of running as a separate entity system

Piece categories