Use import when the source assets already exist
If your game is already organized in The Game Crafter, import is usually the quickest way to get a table ready for testing. Your components, artwork, and structure come across ready to play, so you skip the manual setup and start from a stronger arrangement.
Connect your account
Start from the Import button on the My Games page and choose Import from TGC. The first time, you connect your The Game Crafter account so Playtest Parlor can see the games you own. Once connected, your games stay available for future imports.
Pick a game to import
- Your The Game Crafter games appear in a list you can search by name.
- Use Refresh List if you just made changes in The Game Crafter and want to see them here.
- Click Import next to the game you want. Playtest Parlor creates a new game with the same name and begins pulling everything in.
You can kick off more than one import from the same account and let them run.
Watch the progress
A progress bar tracks the import from start to finish, with status messages as it works through the game, such as downloading decks and processing cards. When it finishes, a link takes you straight to the new game's pieces.
What comes across
Import brings in the components The Game Crafter knows about, including:
- decks and cards
- two-sided tile sets
- custom dice
- game parts such as books
Review the imported result
After import, check that:
- the expected pieces are all present
- names are clear enough to recognize during setup
- any pieces flagged for follow-up are easy to spot
If an image was too large to process, the import lists it by name and side (front or back) so you know exactly what to fix. Upload a smaller version by hand from the game's Custom Pieces tab to fill the gap. See Manual Uploads for how.
Finish by shaping the table
Import gives you source material, not a final session. Once the pieces arrive, build the table layout that matches the playtest you want to run.