Importing from Tabletop Simulator

Bring a Tabletop Simulator save across, including its decks, cards, dice, bags, and board images.

Move a game over from Tabletop Simulator

If your prototype already exists in Tabletop Simulator, you can carry its 2D components into Playtest Parlor and pick up testing here, closer to a real table with playtesting tools built in.

Start the import

Start from the Import button on the My Games page and choose Import from Tabletop Simulator. You provide the save file that Tabletop Simulator exports for your game (a .json file). The save's name becomes the name of your new game.

Review the preview first

Before anything is created, a preview shows you what the file contains and sets clear expectations:

  • a breakdown of what will be imported, such as decks, cards, dice, tokens, bags, and boards, with counts
  • an honest summary of what comes across and what does not

Comes across: flat pieces, decks and cards, dice, bags, board images, and their layout and positions on the table.

Does not come across: 3D models, Lua scripting and automated behavior, Steam Workshop dependencies, snap points, and hand zones. Tabletop Simulator builds these in ways Playtest Parlor does not use, so they are left behind rather than approximated.

Watch the progress

During import you see the current step, such as caching artwork or separating combined images into individual cards, alongside an overall progress bar. If you cancel partway through, the half-finished game is removed for you so nothing is left half-imported.

After the import

When it finishes, you can open the new game and jump straight to a session. A short report is available if you want to see anything that was skipped, which is useful for spotting a deck or piece that needs a manual touch-up.

Rebuild anything that did not carry over -- such as automation that lived in scripts -- using Playtest Parlor's own tools. See Sequences for no-code automation, and Manual Uploads to add pieces by hand.