Surveys

Capture structured feedback so each playtest produces evidence you can compare across sessions.

Use surveys to standardize feedback

Open-ended notes are useful, but surveys make it easier to compare one session against another.

They work best when the questions stay focused on the decisions you are actively testing.

Ask about observable outcomes

Good survey prompts usually target areas like:

  • rules clarity
  • pacing
  • decision quality
  • frustration or confusion points

Keep the survey short enough to finish

A survey that is too long produces weaker answers. Ask the few questions that will change your next iteration, then stop.

Who sees the answers

At the table, each player sees only their own answers, so they can change them until the table closes: its survey stays open until the session's replay expires, a day after the session ends, or 90 days on a Pro plan or in a Pro session, or until someone deletes the replay. Spectators see none. Every player's answers are in the Design Journal for anyone who can edit the game.