Use import when the source assets already exist
If your game is already organized in The Game Crafter, import is usually the quickest way to get a table ready for testing.
That path avoids duplicate manual setup and gives you a stronger starting point for arranging pieces on the table.
Review the imported result
After import, check that:
- the expected pieces are present
- names are clear enough to recognize during setup
- any assets that need manual follow-up are easy to spot
Finish by shaping the table
Import gives you source material, not a final session. Once the pieces arrive, build the table layout that matches the playtest you want to run.