Worked Examples

Complete recipes that build real game formats out of the steps and actions the table already has.

What a worked example is

The step reference describes one step at a time. A worked example goes the other way: it starts from a format you want to run at the table and shows the whole recipe, including the setup, the ordering, and the boundary conditions that only show up once real players are picking cards.

Everything here is built from actions and steps that already exist. There is no drafting mode and no hidden option. If an example needs a behavior the table cannot express, it says so rather than implying a setting that is not there.

The examples

Read these in order. The booster draft is the spine, and the other two are modifications of it, so they refer back to its setup instead of repeating it.

  • Booster draft -- the full loop. Deal a stack to every seat, let players pick into their hands, and pass the stacks around the table.
  • Stopping on the last card -- how to end the draft when the stacks run out, instead of letting the sequence keep running with nothing left to pass.
  • Alternating direction -- how to turn the draft around between rounds, and why direction is composed from a counter rather than set by a toggle.
  • Turn-tracked open draft -- the booster draft with turn tracking and the Open verb layered on top: stacks stay visible to the whole table as they move, and a step in the middle of the round can ask whose turn it is.
  • Gathering into one space -- sweep every piece off a group of spaces into a single space with one button, using space tags on both ends instead of one step pair per space.