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Component.Studio uses the Playtest Parlor connection to create your game for you, so there is nothing to download or re-upload.",[459,481,482,487],{},[462,483,484],{},[465,485,486],{"href":424},"Manual Upload"," -- Upload your own images to build tiles, decks, dice, tokens, and more. Best when your artwork is a set of files on your computer or you only want a handful of pieces.",[459,489,490,495],{},[462,491,492],{},[465,493,494],{"href":416},"Tabletop Simulator"," -- Bring a Tabletop Simulator save file across, including its decks, cards, dice, bags, and board images.",[459,497,498,502,503,507],{},[462,499,500],{},[465,501,427],{"href":428}," -- Import a ",[504,505,506],"code",{},".pp"," archive: a complete, self-contained backup of a game and all of its assets. Ideal for moving a game between accounts or restoring a backup.",[459,509,510,515],{},[462,511,512],{},[465,513,514],{"href":14},"REST API"," -- Create games, upload assets, and define components programmatically. Built for tools and integrations that want to push games into Playtest Parlor automatically.",[440,517,519],{"id":518},"where-to-start-an-import","Where to start an import",[445,521,522,523,526,527,530,531,534],{},"The Game Crafter, Tabletop Simulator, and Playtest Parlor Archive imports all begin from the ",[462,524,525],{},"Import"," button on the ",[462,528,529],{},"My Games"," page. Manual uploads happen inside a game, on its ",[462,532,533],{},"Custom Pieces"," tab. The guides above walk through each one.",[445,536,537],{},[538,539],"img",{"alt":540,"src":541},"The Import menu open on the My Games page showing three options: Import .pp file, Import from Tabletop Simulator, and Import from TGC","\u002Fdocs-images\u002Fsetting-up-a-table\u002Fimporting-assets\u002Fimport-menu.png",[440,543,545],{"id":544},"after-any-import","After any import",[445,547,548],{},"However the assets arrive, finish the same way:",[456,550,551,554,557],{},[459,552,553],{},"confirm the expected pieces are all present",[459,555,556],{},"check that names are clear enough to recognize during play",[459,558,559],{},"follow up on anything flagged for manual attention, such as an image that was too large to process",[445,561,562],{},"Import gives you the raw material. Building the table for your playtest comes next.",{"title":564,"searchDepth":48,"depth":48,"links":565},"",[566,567,568,569],{"id":442,"depth":48,"text":443},{"id":453,"depth":48,"text":454},{"id":518,"depth":48,"text":519},{"id":544,"depth":48,"text":545},"The many ways to bring artwork and components into Playtest Parlor, from The Game Crafter and Tabletop Simulator to manual uploads and portable archives.","md",{},{"order":38},{"title":409,"description":570},"LeBgwpGx2LLhU-No_gQ7r2VQJIOyJI5RB0DnFVyCqXo",1783397108658]