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First, a Rochester-style twist: each player opens their own stack to the whole table right\nafter it is dealt, so everyone can see what is in every stack as it travels around -- not just the\nseat currently holding it. Second, turn tracking: the table keeps a rotating marker that a step in\nthe middle of the round can read to ask \"is it this seat's turn,\" even though picking itself stays\nsimultaneous the same way the plain booster draft's picking does.",[484,493,494],{},"Three sequences run the round: one deals and opens the stacks, one runs a pick-and-pass, and a third,\noptional one shows the turn marker actually being read by an Only If.",[479,496,498],{"id":497},"setup","Setup",[484,500,501,502,506,507,510,511,513],{},"Start from the booster draft's own setup -- raise ",[503,504,505],"strong",{},"Max Hand Size"," in\n",[488,508,509],{"href":388},"Table Settings"," before running a single pick, for the reason the\n",[488,512,490],{"href":85},"'s setup section already covers in\nfull; this page does not repeat it.",[484,515,516,517,519,520,523,524,526,527,530,531,534,535,538,539,543,544,546],{},"Add turn tracking on top. Open ",[488,518,509],{"href":388},", go to the ",[503,521,522],{},"Players"," tab,\nand open the ",[503,525,395],{}," section. Turn it ",[503,528,529],{},"on",", and set ",[503,532,533],{},"Turn Direction"," to ",[503,536,537],{},"Left"," --\nthe same Left as the pass direction below, see\n",[488,540,542],{"href":541},"\u002Fdocs\u002Finterface\u002Fplayer-hand#which-way-left-and-right-go","which way Left and Right go",". See\n",[488,545,395],{"href":396}," for what turn order means, who may change it by\nhand, and what happens to it when a seat joins, leaves, or switches -- this page only covers the\ntwo steps that touch it.",[479,548,550],{"id":549},"sequence-a-open-the-stacks","Sequence A: open the stacks",[484,552,553,554,557],{},"Build a sequence called something like Open Stack Round, run by hand from the\n",[488,555,556],{"href":378},"Sequences panel"," at the start of every round, with two\nsteps:",[559,560,561,579],"ol",{},[562,563,564,567,568,571,572,575,576,578],"li",{},[503,565,566],{},"Deal Stacks"," -- Stack: the source stack; Tiles Per Stack: how many cards each stack holds;\nDeal To: ",[503,569,570],{},"All Seats","; Face: ",[503,573,574],{},"Face Down",". Same step, same fields, as the booster draft's\ndeal -- see ",[488,577,566],{"href":67}," for the all-or-nothing refusal rule\nif you have not read it there already.",[562,580,581,584,585,588,589,592,593,595,596,598],{},[503,582,583],{},"Change Turn"," -- Turn Action: ",[503,586,587],{},"Set","; Set Turn To: ",[503,590,591],{},"Acting Player",". Whoever runs this\nsequence becomes the seat the turn marker points at for the round that is about to start. See\n",[488,594,583],{"href":67}," for what Turn Action ",[503,597,587],{}," does and why it\nrequires turn tracking to be on.",[484,600,601,604,605,608,609,612,613,617],{},[503,602,603],{},"Then every player opens their own stack."," Deal Stacks always deals a private stack -- Face Down\nhere is about the stack's own printed face, not who can read its contents. Right after the deal,\neach player selects the stack that just landed in their hand and presses ",[503,606,607],{},"Open"," in the\n",[488,610,611],{"href":353},"Action Dock",". This is a per-player, per-stack action, not a sequence\nstep -- there is no automated way to open every stack in one press, the same way there is no\nautomated way to press Draw for a player. See\n",[488,614,616],{"href":615},"\u002Fdocs\u002Finterface\u002Fplayer-hand#opening-a-stack-to-the-table","Opening a stack to the table"," for\nexactly what Open changes, how it looks, and that it is immediate and undoable.",[479,619,621],{"id":620},"sequence-b-everyone-picks-then-pass","Sequence B: everyone picks, then pass",[484,623,624],{},"Build a second sequence, run by hand once per pick, with three steps:",[559,626,627,637,653],{},[562,628,629,632,633,636],{},[503,630,631],{},"Wait for All Seats"," -- Message: something like \"Waiting for every seat to finish picking\";\nTimeout (ms): the default (120000, two minutes) is fine to start with; On Timeout: ",[503,634,635],{},"Release\nand continue",".",[562,638,639,642,643,646,647,649,650,652],{},[503,640,641],{},"Pass Stack"," -- Which Stack: ",[503,644,645],{},"Seat","; From Seat: ",[503,648,570],{},"; Direction: ",[503,651,537],{},". Same\nconfiguration as the booster draft's pass. The open flag carries with the stack: an open stack\nstays open for whoever it lands with next, so a stack opened at the start of the round stays\nvisible to the whole table for the rest of it, without needing to be re-opened after every pass.",[562,654,655,584,657,660],{},[503,656,583],{},[503,658,659],{},"Advance",". Moves the turn marker to the next occupied seat in\nring order, the same direction the pass just used.",[484,662,663,666,667,669,670,672],{},[503,664,665],{},"Why the barrier is what makes this different from the plain booster draft."," Without step 1, the\npass step runs the instant someone presses the sequence, whatever each seat has or has not done\nyet -- a player who has not finished looking at their stack loses it out from under them the moment\na neighbor (or the sequence author) is faster. ",[503,668,631],{}," holds the whole round open\nuntil every occupied seat has pressed Ready, so the pass always happens after everyone has picked,\nnever mid-pick. See ",[488,671,631],{"href":67}," for the full behavior,\nincluding what it does when a seat leaves mid-wait -- covered again below in Boundary conditions\nrather than restated here.",[479,674,676],{"id":675},"running-it","Running it",[484,678,679,682,685,686,689,690,693,694,697,698,701],{},[503,680,681],{},"Sequence B cannot be bound to a reactive trigger, and it cannot be called as a sub-sequence.",[683,684,631],"code",{}," is a prompt step -- the same category as ",[683,687,688],{},"Prompt Confirm",", ",[683,691,692],{},"Prompt Number",",\n",[683,695,696],{},"Prompt Choose",", and ",[683,699,700],{},"Select via Prompt"," -- and every prompt step is refused in both of those two\nplaces, because a sequence that can suspend to ask a player something cannot also be something a\nreactive trigger fires unattended or a parent sequence calls and waits on synchronously. Run\nSequence B by hand from the Sequences panel, or from a button, once per pick.",[479,703,705],{"id":704},"using-the-turn-in-a-condition","Using the turn in a condition",[484,707,708,709,712,713,716],{},"A turn-based step in the middle of the round can now ask whose turn it is. Build a small \"Take a\nbonus tile\" sequence with one step -- say, ",[503,710,711],{},"Draw from Stack"," against a shared bonus pile -- and\ngive that step an ",[503,714,715],{},"Only If",":",[718,719,720,726,731],"ul",{},[562,721,722,723],{},"Subject: ",[503,724,725],{},"Whose Turn",[562,727,728,729],{},"Seat Target: ",[503,730,591],{},[562,732,733,734],{},"Operator: ",[503,735,736],{},"is true",[484,738,739,740,743,744,746,747,750,751,753,754,756],{},"This reads as ",[503,741,742],{},"Turn is on Acting Player"," in the condition preview. The operator is ",[503,745,736],{},"\n(or ",[503,748,749],{},"is false","), never a numeric or text comparison -- ",[683,752,725],{}," resolves to a yes\u002Fno answer\n(\"is the turn on this seat\"), not a number or a name, so a greater-than or equals comparison is not\noffered for it. Getting the operator wrong here would describe a condition a designer cannot\nactually build. See ",[488,755,725],{"href":61}," in the Subjects table for the full\nlist of seat targets it accepts.",[479,758,760],{"id":759},"boundary-conditions","Boundary conditions",[484,762,763,766,767,770],{},[503,764,765],{},"The barrier waits on the whole ring, and a player leaving mid-pick never strands the round."," The\nrules for how it handles a seat departing, a ring emptying out, and its timeout are the same ones\nit follows everywhere else. See\n",[488,768,631],{"href":769},"\u002Fdocs\u002Fautomation\u002Fsequences\u002Fsteps#wait-for-all-seats"," for the complete behavior\nlist.",[484,772,773,776,777,781],{},[503,774,775],{},"The turn follows the same ring-change rules as everywhere else it is used",", not a special set\nfor this recipe. See\n",[488,778,780],{"href":779},"\u002Fdocs\u002Finterface\u002Fturn-tracking#when-the-ring-changes","when the ring changes"," for the full table.",[484,783,784,787,788,790],{},[503,785,786],{},"The open flag has its own transition rules, separate from the turn's."," A stack released to the\ntable (nobody holding it) always clears the flag; a copy of a stack always starts private. Neither\nof those situations arises in the ordinary flow of this recipe, but see\n",[488,789,616],{"href":615}," for the\nfull five-row table if a round ever ends with a stack abandoned on the table instead of passed.",[484,792,793,796],{},[503,794,795],{},"What this recipe cannot express today."," The turn marker here is a rotating indicator, not a\ngate on who is allowed to pick -- every seat can always press Ready on the barrier regardless of\nwhose turn it is, because the barrier waits on the whole ring and has no seat-targeting field of\nits own. A draft where only the active player may act (turn-gated picking, one seat at a time) is\nnot what this recipe builds; it builds a simultaneous-pick, fully open draft with a turn marker\navailable for anything else that wants one. Turn-gated picking, auto-alternating pass direction,\nand non-adjacent passing are all deliberately unbuilt today.",{"title":798,"searchDepth":48,"depth":48,"links":799},"",[800,801,802,803,804,805,806],{"id":481,"depth":48,"text":482},{"id":497,"depth":48,"text":498},{"id":549,"depth":48,"text":550},{"id":620,"depth":48,"text":621},{"id":675,"depth":48,"text":676},{"id":704,"depth":48,"text":705},{"id":759,"depth":48,"text":760},"Compose the booster draft with turn tracking and the Open verb -- stacks stay visible to the whole table as they move, and the table still knows whose turn it is for anything that cares.","md",{},{"order":38},{"title":96,"description":807},"_SvEOY45c9eKonf19d3RbBADiZ9WTkPsVaLsp1cv-Sg",1788453382209]