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If omitted, the step type label is used.",[437,451,452,455],{},[440,453,454],{},"Only If"," (optional) -- a condition that gates execution. If the condition evaluates to false, the step is skipped.",[437,457,458,461],{},[440,459,460],{},"Save Result As"," (optional) -- a context key that captures the step's output for use by later steps.",[437,463,464,467],{},[440,465,466],{},"Suppress Triggers"," (optional) -- prevents the step's side effects from firing reactive triggers. Use this when a step would otherwise cause an infinite trigger loop. For example, a sequence that moves a piece into a space would normally fire that space's Piece Added trigger -- enabling Suppress Triggers on that step prevents the cascade.",[407,469,471],{"id":470},"context-flow","Context flow",[412,473,474],{},"Steps can produce values and save them to a context bag using the Save Result As property. Later steps can reference those saved values in their configuration. This lets you chain steps together -- for example, prompt a player for a number, then use that number as the amount in an Adjust Counter step.",[412,476,477],{},"Context flows forward through the sequence. A step can only reference values saved by steps that came before it.",[407,479,481],{"id":480},"conditions","Conditions",[412,483,484],{},"Conditions appear in two places within sequences:",[434,486,487,493],{},[437,488,489,492],{},[440,490,491],{},"Step-level Only If"," -- gates whether a step executes",[437,494,495,498],{},[440,496,497],{},"Stop If steps"," -- halts the sequence when a condition is met",[412,500,501],{},"Conditions inspect game state using subjects and operators.",[503,504,506],"h3",{"id":505},"subjects","Subjects",[412,508,509],{},"A subject is what the condition inspects:",[511,512,513,526],"table",{},[514,515,516],"thead",{},[517,518,519,523],"tr",{},[520,521,522],"th",{},"Subject",[520,524,525],{},"Description",[527,528,529,538,546,554,562,570,578,586,594,602,610,618,626,634],"tbody",{},[517,530,531,535],{},[532,533,534],"td",{},"Counter Value",[532,536,537],{},"The current numeric value of a counter",[517,539,540,543],{},[532,541,542],{},"Stack Count",[532,544,545],{},"The number of tiles in a stack",[517,547,548,551],{},[532,549,550],{},"Space Occupancy",[532,552,553],{},"The number of pieces in a space",[517,555,556,559],{},[532,557,558],{},"Die Value",[532,560,561],{},"The current face value of a die",[517,563,564,567],{},[532,565,566],{},"Timer Status",[532,568,569],{},"Whether a timer is stopped, running, or paused",[517,571,572,575],{},[532,573,574],{},"Timer Remaining",[532,576,577],{},"The remaining time on a timer in milliseconds",[517,579,580,583],{},[532,581,582],{},"Is Face Up",[532,584,585],{},"Whether a piece is showing its front face",[517,587,588,591],{},[532,589,590],{},"Rotation",[532,592,593],{},"The rotation angle of a piece in degrees",[517,595,596,599],{},[532,597,598],{},"Tags",[532,600,601],{},"The tags attached to a piece",[517,603,604,607],{},[532,605,606],{},"Color",[532,608,609],{},"The color of a piece",[517,611,612,615],{},[532,613,614],{},"Token Kind",[532,616,617],{},"The kind of a token (block, disc, etc.)",[517,619,620,623],{},[532,621,622],{},"Piece in Space",[532,624,625],{},"Whether a piece is in a specific space",[517,627,628,631],{},[532,629,630],{},"Piece in Hand",[532,632,633],{},"Whether a piece is in a specific player's hand",[517,635,636,639],{},[532,637,638],{},"Context Entry",[532,640,641],{},"A value from the context bag saved by an earlier step",[503,643,645],{"id":644},"operators","Operators",[412,647,648],{},"An operator is how the condition compares:",[511,650,651,660],{},[514,652,653],{},[517,654,655,658],{},[520,656,657],{},"Operator",[520,659,525],{},[527,661,662,670,678,686,694,702,710,718,726,734,742,750],{},[517,663,664,667],{},[532,665,666],{},"Equals",[532,668,669],{},"Value matches exactly",[517,671,672,675],{},[532,673,674],{},"Not Equals",[532,676,677],{},"Value does not match",[517,679,680,683],{},[532,681,682],{},"Greater Than",[532,684,685],{},"Numeric value is greater",[517,687,688,691],{},[532,689,690],{},"Less Than",[532,692,693],{},"Numeric value is less",[517,695,696,699],{},[532,697,698],{},"Greater or Equal",[532,700,701],{},"Numeric value is greater or equal",[517,703,704,707],{},[532,705,706],{},"Less or Equal",[532,708,709],{},"Numeric value is less or equal",[517,711,712,715],{},[532,713,714],{},"Contains",[532,716,717],{},"Collection includes the value",[517,719,720,723],{},[532,721,722],{},"Not Contains",[532,724,725],{},"Collection does not include the value",[517,727,728,731],{},[532,729,730],{},"Is Empty",[532,732,733],{},"Collection has no entries",[517,735,736,739],{},[532,737,738],{},"Is Not Empty",[532,740,741],{},"Collection has at least one entry",[517,743,744,747],{},[532,745,746],{},"Is True",[532,748,749],{},"Boolean value is true",[517,751,752,755],{},[532,753,754],{},"Is False",[532,756,757],{},"Boolean value is false",[412,759,760],{},"Conditions compose with logical operators:",[434,762,763,769,775],{},[437,764,765,768],{},[440,766,767],{},"All Of"," -- all child conditions must be true (AND)",[437,770,771,774],{},[440,772,773],{},"Any Of"," -- any child condition can be true (OR)",[437,776,777,780],{},[440,778,779],{},"Not"," -- inverts a child condition",[407,782,784],{"id":783},"nesting","Nesting",[412,786,787],{},"Sequences can call other sequences using the Run Sequence step, up to 8 levels deep. This lets you compose complex behaviors from small, focused sequences.",[407,789,791],{"id":790},"limits","Limits",[412,793,794],{},"Each sequence can contain up to 30 steps.",[407,796,798],{"id":797},"step-reference","Step reference",[412,800,801,802,804],{},"See ",[422,803,57],{"href":58}," for a complete reference of every available step type.",{"title":806,"searchDepth":43,"depth":43,"links":807},"",[808,809,810,811,815,816,817],{"id":409,"depth":43,"text":410},{"id":428,"depth":43,"text":429},{"id":470,"depth":43,"text":471},{"id":480,"depth":43,"text":481,"children":812},[813,814],{"id":505,"depth":23,"text":506},{"id":644,"depth":23,"text":645},{"id":783,"depth":43,"text":784},{"id":790,"depth":43,"text":791},{"id":797,"depth":43,"text":798},"Ordered lists of steps that automate gameplay actions on the table.","md",{},{"order":43},{"title":51,"description":818},"wJElQsoHkJkyD6u9-oejkO92kwRYRrv-pQ53hIilbII",1778263810634]